Search OnePC:
  Home | Hardware | Games | Software | Computer Systems | NewsDesk | Discussion Forum


  OnePC / Product Reviews / Video Cards / PowerColor Evil KYRO
What's Inside
The Evil KYRO from PowerColor is not your every-day type of 3D accelerator. Utilizing a completely new rendering method called tile-based rendering, we give you the scoop on how it all works and give you an idea of how effective it really is.

Introduction
Tile-Based Rendering Explained
Internal True Color
Mammoth Multi-Texturing
The Evil KYRO
First Impressions
Test Configuration
  3DMark2000 Results
  Quake3 Results
  Unreal Results
  VillageMark Results
Conclusion

Tools
Discuss in the Forum
Printable Version
OnePC Needs Your Help!
OnePC has been going through some very rapid growth in the past and now, to help us reach that "next level" and provide readers like you with more and more up-to-date features, we're in need of your help!
Promotional Offers
125x125_trade_up_edge_6.5.01.gif

Current Sales at Iomega
Visor Platinum now $249
buy.com's Buy of the Day!
Scan your PC for viruses now!
Save up to 80% on Computers and Internet Magazines
Benchmark Results

Much like how NVIDIA has their own set of benchmarks and demos to show of the features and speed of their products, STMicro also has a set of their own benchmarks and demos--one of which is VillageMark. Because of how the rendering pipeline is organized in tile-based rendering, the more overdraw a scene has, the faster the KYRO will render when compared to conventional 3D accelerators. VillageMark, as you might expect, has loads of overdraw because of the hundreds of over-lapping buildings in the scene, and thus, we should expect a huge boost in performance when comparing the KYRO to the two GeForce2's.

Below are screenshots of what VillageMark looks like:

Keep in mind that the only color-depth supported by VillageMark is 16-bit, so all tests were conducted at 16-bit color-depth.

As you can see right off the bat, VillageMark is a very tough benchmark, even for the KYRO, which is what the benchmark was built around. At the lower resolutions, we see the KYRO stablize at 76 FPS. From this, you would think that the results were limited by the platform, which, it is not, as you can see from the following graph of running the benchmark on our low-end system:

No, what you're seeing is not a direct duplicate of the results found on the high-end system above. True, the results that I had obtained from both systems were 100% identical! This takes me to believe that this benchmark is almost 100% video subsystem-intensive and does not stress the system platform at all!

We see how both the NVIDIA cards suffer from the lack of tile-base rendering. Even at a resolution as low as 800x600, the powerful, and usually dominating GeForce2 GTS, cannot even manage a playable 30 FPS. The GeForce2 MX is even worse, as it starts off at 640x480 at only 38 FPS.

On to: Conclusion

OnePC Affiliated! Sites - Complete Listing

Hardware
3DGameGear
AMDPower
BackShelf
Broken Pixel
Chick's Hardware
EX Hardware

GideonTech
Hardware Extreme
HighSpeed PC
JDAlpha.com
JSI Hardware
M6: OC

NFS Xtreme
Overclockers Club
Overclockedcafe
ozHardware
PC Extremes
Savage Zone
Software
Intense Beta
MeatSocks
UtilityGeek
Window Planet
Commercial/Services
DSP Global Services
One2surf
Tweakbox
Games
Game Forces
GamingNews.net
Pulsar Gaming
Other
CoolComputing
Dreddnews
Open Tech Support
The Wolf's Den
ZZZ Online
OnePC.NET Privacy Policy | About OnePC.NET | Contact Information

Copyright © 2000-2001, OnePC Network Inc. All rights reserved